STES

System is designed for virtual battlespace generation which ensures interaction of external aviation training simulators with modelling CGF objects of tactical environment.

STES is employed for crews of airborne vehicles training in individual and group modes. System provides interoperability of trainers from all aviation branches and different types of deployment with Air Defense simulators for joint simultaneous exercising of combat skills.

Interface on the base of IEEE-1516 standard. Controlling operating system - Astra Linux Special Edition (version 1.3 and higher)

STES employment

In the course of crews training the system allows to solve a number of tasks:

  • Tactical environment simulation in different areas (on the ground, at sea, in the air). Scenario meets the specified level of complexity. Models operate with different combat organization of forces and troops, various types of landscape and infrastructure facilities.
  • Simulation of tactical environment modification and development in all the spheres. Changes are effected in real time. System takes into consideration crew activity, training scenario as well as objects models behavior.
  • Tactical environment simulation in different areas (on the ground, at sea, in the air). Scenario meets the specified level of complexity. Models operate with different combat organization of forces and troops, various types of landscape and infrastructure facilities.
  • Simulation of tactical environment modification and development in all the spheres. Changes are effected in real time. System takes into consideration crew activity, training scenario as well as objects models behavior.
  • Ensures synchronization of processes inside the virtual battlespace with training crew members activity on simulators (standard IEEE 1516-2010 )
  • Control of situation development and changeover in created virtual battlespace. Modifies tactical situation in the framework of exercise scenario depending on members of the crew actions. Ensures interaction of sides in the frame of wargame.
  • Displays dynamics development, tactical environment change and crews activity. Digital maps of terrain and 3D visualization are employed for descriptive representation.
  • Registration of events and actions, evaluation of training process participants and preparation of materials for AAR.

  • Ensures synchronization of processes inside the virtual battlespace with training crew members activity on simulators (standard IEEE 1516-2010 )
  • Control of situation development and changeover in created virtual battlespace. Modifies tactical situation in the framework of exercise scenario depending on members of the crew actions. Ensures interaction of sides in the frame of wargame.
  • Displays dynamics development, tactical environment change and crews activity. Digital maps of terrain and 3D visualization are employed for descriptive representation.
  • Registration of events and actions, evaluation of training process participants and preparation of materials for AAR.

System structure

The STES structure includes hardware and special software tools.

Hardware

  • AWSs of instructor and assistant instructor.
  • Servers (database and simulation).
  • Graphics stations.
  • Screens of common information display
  • Printer and network switch

Special software

  • Simulation system for virtual battlespace development.
  • Modules of 3D models and terrain rendering, of simulation system interfacing with visual objects.
  • Interactive programs (for coupling of simulation systems with information systems).
  • Special software for the IEEE 1516-2010 standard realization (distributed simulation)
  • Database.

STES advantages

System enables to perform tactical environment simulation as well as playback an enormous range of combat actions scenarios.

System:

  • Generates scenarios of tactical training environment;
  • Simulates real-time processes. Modifies the situation according to the enemy actions in the framework of specified scenario;
  • Imitates enemy counteractions (AD, firing, jamming);
  • Simulates different forces actions (air, ground, surface) with weapons involvement;
  • Provides digital display and 3D visualization of combat warfare engagement;
  • Develops gaming interaction of training units as well as with different forces and enemy defense.
  • List of modelling objects are to be made under customer’s requirement.

The STES operation scheme as an example of simultaneous employment of the «Aircraft»/«Helicopter» and «SAM»/«Radar» simulators

  • Selection of control model and object model (aircraft) on command from AWS of flight simulator instructor.
  • Digital simulation of environment with targets for attack and with simultaneous 3D visualization.
  • Selection of control model and object model (aircraft) on command from AWS of flight simulator instructor.
  • Digital simulation of environment with targets for attack and with simultaneous 3D visualization.
  • Scenery transmission of to training module of flight simulator for accomplishment of task.
  • Synchronous delivery of situation to AWS of AD simulator instructor.
  • Selection of control model and object model (SAM) on command from AWS of AD simulator instructor.

  • Scenery transmission of to training module of flight simulator for accomplishment of task.
  • Synchronous delivery of situation to AWS of AD simulator instructor.
  • Selection of control model and object model (SAM) on command from AWS of AD simulator instructor.

Patents and Certificates